Action Skill

A card skill that can be activated by choosing it from the Action Menu. It only appears if you have enough SP to use it.


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Action Phase

This is the Phase of the duel when each unit card gets a chance to make an action. All of the fighting takes place in the Action Phase.

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Active Phase

This is the Phase of the duel where upkeep takes place; cards take the field, and the Battletime changes.

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AGI

Agility Value. This number measures the reaction time and speed of the Unit. Units with higher AGI values go first.

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AT

Attack Value. This number is the measurement of the offensive capabilities of the Unit. When a Unit makes an attack against another Unit, this value is used to determine the amount of damage done. Most Active Skills that directly damage another unit also use AT to determine damage.

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Auto Skill

A card skill that automatically activates every turn when the card in question is about to act, but just before the Action Menu appears.

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Avatar

The image that represents the Iczer in the world of Alteil. Avatars can be customized by buying or earning new components.

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Backlash

If two Iczer’s reveal the same card at the same time, it is called a Backlash. Both cards are sent to the Cemetery automatically.

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Batora

An evil force originating outside of Lavato. In the ancient past, Batora attempted to take Lavato as its own. It was defeated by the Gods of Old, who fought with power lent by the heroes, monsters, and other inhabitants of the world.

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Battletime

The time of day. Duels always begin at dawn, and from there each turn the time changes. There are three possible Battletimes: Morning, Day, and Night. Some cards get bonuses at certain times.

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Burial

When you chose not to Revive a card, it is called Burial. When you Bury a card it is sent to the Cemetery next turn, and you recover the SP you put into that card in to Set it in the first place. For example, Burying a level 4 card, will return 4 SP to you. If a cards' level has manipulated by a skill or grimoire, it will not yield more or less SP.

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Card File

A Set of 30 cards built with the File utility. The Card File is what you bring to a duel; it is the set of cards you fight with. The first five cards of the Card File are known as Soul Cards.

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Card Subtype

These are categories, such as class, race, allegiance, or species. Each card can have up to two, and they are important for certain special effects. For example, Steel, a wizened old soldier, gives bonuses to any other cards of the “Warrior” Subtype. Other examples of Subtypes are Lycanthropes, Undead, Priests, Martial Artists, subjects of the Solar Kingdom, Monsters, Great Spirits, and Mermaids.

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Cemetery

Usually noted by a gravestone symbol, the Cemetery is where Closed (HP=0 or less) cards are sent if they cannot be Revived in one turn. You can look through both yours and your rival’s Cemetery from the game screen.

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Characters

Characters are Units that have a specific name. This name is listed after their profession, separated by a slash mark. They are unique, and only one can be in a particular duel. For example, there is a Unit called “Knight of the 2nd Shrine.” This is a standard Unit, and many such knights can be on the battlefield. There is also a Character, “Leader of the 2nd Shrine / Shathia”. Here, “Leader of the 2nd Shrine” describes the Character’s profession, and “Shathia” is the character’s name. There can only be one instance of Shathia on the field either open or closed.

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Character Backlash

Only one instance of a Character can be in play at a time. If you attempt to bring out a second instance of a Character in play, you will cause a Character Backlash. The Character in play will be fine, but the second instance will be sent to the Cemetery automatically.

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Close

Another word for “face-down card.” To Close a card, set its HP to zero by any means (such as damage). It will then turn facedown and become Closed.

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Close Skill

A card skill that takes effect when the card runs out of HP and is turned facedown on the field.

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Church of the True God

The most widespread religion of Lavato, it was begun in times past by a single man, the charismatic High Priest Abel. Since then, the Church has become entailed with the politics of Folrart, and has established a mighty inquisition. Now, the words of its inquisitors strike fear in their political opponents and the unfaithful alike.

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Damage

You can reduce the enemy unit’s HP by doing damage. Damage can be resisted by armor, in the form of the enemy unit’s DF value. This is in contrast to subtracting from the enemy’s HP directly, which bypasses armor.

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Deploy

This is when you take your card from the Set area and choose where it will appear on the battlefield. You will then see the card appear, but with a black border around it. The black border disappears during the next Active Phase, when the card officially Takes the Field. Your opponent will not see where you have Deployed your unit until it Takes the Field.

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DF

Defense Value. This number measures the Unit’s ability to shrug off attacks. It is subtracted from incoming damage before that damage is applied to HP. Few Units have any DF at all. It is usually granted as a special effect from Skills and Grimoires.

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Discplines of Elgandi

A mysterious secret organization dedicated to spreading war and terror across Lavato. It is said that their agents have manipulated all the great wars of the age. They answer only to Envoy of Chaos Elgandi, a powerful figure of unknown origins. Rumors link him to none other than the most ancient of evil forces, Batora.

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Disengaged

Cards that have not yet been engaged in doing an Action this turn are Disengaged. Disengaged units are brighter than Engaged units, and they can still perform their normal action this turn.

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Dragon Emperors

Legends say that the Dragon Emperors were a group of beings with immense power that were created individually by the Four Gods of Old. Their unbelievable strength could be the ultimate weapon against the pure evil of Batora's legacy, but legends also say their return is one of the signs of the end of days.

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Duchy of Crest

A powerful territory under the command of the beautiful armored figure of Eskatia. Crest's symbol is the moon, and its royal family has been known for dabbling in the forbidden arts and associating with demons. Crest is a hotbed of political intrigue, double crossing and corruption. It's no wonder that their spies and assassins are the best in Lavato.

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Engaged

Cards that have already been engaged in doing an Action this turn are Engaged. Engaged cards have been dimmed, and they can’t perform any more Actions for the rest of the turn.

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Fight Money

This is a form of currency that can only be earned by dueling. It can be used to buy things in the shop and enter tournaments. Take note of an Iczer who has earned what he has in the Arena.

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Four Gods of Old

Ancient and mysterious magical entities that existed on Lavato long before recorded time. They are Gowen, Lawtia, Falkow and Refess. They expended all of their energy fighting off Batora, and are now in a deep sleep, having left the defense of Lavato to the Iczers.

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GM

Game Moderators are Iczers tasked to help control the game of Alteil. They can answer your questions and help you with problems. If you manage to defeat one in a duel, you might receive a special prize. GM’s also take care of many other functions, such as writing Glossary text. They are all also fantastically attractive in Real Life.

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Gran

This is the basic form of currency of Lavato. It can be used to buy most things from the shop, and can be acquired by changing real world money in the Cashier Tab.

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Grimoire

Magic spells that create a wide range of effects are found in Grimoires. Grimoires are summoned through the use of enchanted cards, just like Units, and take effect on the Iczer’s next turn. All enchanted cards either summon Units or Grimoires. Unlike Units, Grimoires have no statistics except Level.

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HP

Hit Points. All Units have Hit Points. When the Unit is takes damage, that number is subtracted from the Unit’s HP. When a Unit’s HP is at zero or less, the Unit is dead on the battlefield. If the Iczer is unable or unwilling to Revive the Unit, it will be sent to the Graveyard. Unit Hit Points are kept track of by the computer and can be healed or recovered just like Hit Points in any RPG.

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Iczer

Earth-born strategists enlisted by the Gods of Old to protect Lavato. They are given control of the enchanted cards used to command the heroes, monsters and magic of Lavato. If you are reading this, chances are, you’re an Iczer.

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Iczer Attack

When a hero, monster or other unit makes a direct offensive move against an Iczer, it is called an Iczer Attack. This can only be done if the Iczer has no Units remaining.

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Kingdom of Beltorat

Ruled by the enigmatic Dragon Eye Ainhzard, Beltorat is a kingdom without prejudice against magic, mercenaries or even monsters. Any are welcomed within its borders provided they are the very best at what they do. Of all the territories of Lavato, Beltorat is one of the few that falls under the influence of all four of the Gods of Old. Because of this balance of philosophies and abilities, it is formidable indeed.

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Knights of Crest

The armies of Crest have been heavily modified by forbidden magic. Under the orders of Chaos Lady Annarose, a high-ranking advisor to the Crest royal family, soldiers with the abilities of regeneration, telekinesis, mind control and even more sinister powers have been birthed. But are these dark souls truly loyal to Crest, or only Annarose herself?

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Lapierre Sensei

An incarnation of the captain of Folrart’s Shrine Knights, Saber Saint Lapierre. Lapierre Sensei is in charge of teaching new Iczers about Alteil, and can be found in the Tutorial and beginner’s pages.

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Lavato

The world of Alteil, and one of the great nexuses of magical power in all of time and space. This is the home of the heroes, monsters and strange creatures that can be commanded by dueling Iczers

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Level

Every card has a Card Level. This represents the number of SP it costs to Set the card, or bring it out into play. Also, to be able to Set a card, you must have the appropriate Sphere Level equal or higher to the card Level. Many Skills and Grimoire cards have effects that only act on Units of a certain level or level range.

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Library

The total number of cards one Iczer owns. You can access your entire library from the File utility. The Library holds the cards you choose from when you are building Card Files.

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LP

Life Points. If a card is assigned to be one of an Iczer’s five soul cards, add this value to the Iczer’s Life. An Iczer’s LP is equal to one plus the LP values of all of his soul cards. When an Iczer’s LP reaches 0, the duel is lost.

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Magic Doll

Built from dark magic and man-made parts, these are golems in the forms of young girls. Originally, they used as servants for nobles under the influence of Lawtia. By design, each Magic Doll has now been tailored to a specific purpose on the battlefield.

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MAX HP

Maximum number of Hit Points. This is the number of HP a Unit has when it appears on the grid. If a damaged Unit is healed, its HP may not rise above this number. MAX HP is not affected by damage to HP, although there are special conditions that lower, or even raise, the MAX HP value of a unit.

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Mazoku

A loose confederation of dangerous super beings that have trouble comprehending the fragility of mortals. However, that doesn't prevent them from trying. When they interfere in human affairs, it usually has catastrophic results.

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Mercenary Nation Heierrat

Angered by the oppression and corruption found in the major kingdoms of Lavato, a small group of talented fighters founded Heierrat. Since then, all those who love to fight have been drawn to it. Like the spirits of its people, Heierrat has neither borders nor any place it calls home for very long. The leader of Heierrat is Gunner Girl Yuni, a young woman with a strong love of justice.

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Mermaid Kingdom

Off the coast of Regus lays another, even more ancient, kingdom of magic. Beneath the sea are where the true behemoths of the world dwell, and the most carefully hidden arcane secrets. The Mermaid Princess Emana rules over an army of Mermaid warriors, who can even transform into human form should they ever be needed on dry land.

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Move

One of the options on the standard Action Menu, Move allows the unit to relocate to any unoccupied zone on the friendly half of the battle grid.
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Open

Another word for “face-up card.” To Open a card is to reveal it to the enemy by placing it face-up the Set area. Turning a facedown card face-up on the battlefield does not count as Opening, it counts as Reviving.
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Open Skill

A card skill that takes effect once, right after the card is first revealed to the opponent in the Set card area.

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Partner

A person from Lavato who travels with an Iczer, giving them advice and learning from their duels.

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Rankup

When your Sphere Level reaches the specified level, your cards with the Rankup Skill will gain the bonuses listed. Some skills can also only be used after a Rankup. Generally, Gowen units are the only ones that Rankup.

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Realm of Zugateroza

The Zombie Lord Zugateroza was once the king of a race of giants that were wiped out long before recorded history. Through the practice of necromancy, he has remained on Lavato all this time as the worlds most powerful undead. With his untold armies of cursed spirits, his is a presence that can be felt in every territory on Lavato.

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Removed

When you use a Grimoire Card, it is Removed from the game. There are other card skills that cause cards to be Removed from the game. In this case, the cards are not sent to the Cemetery, but they are noted in a separate area as Removed. While some cards can access the Cemetery, nothing can access cards that have been Removed.

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Reveal Cards

After both Iczers choose their Set cards for the turn, each card is revealed to the other at the same time on the Reveal Cards screen. After this, any applicable Open Skill activates, and the revealed cards then sit in the Set area until they are Deployed.

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Revival

When you re-activate a Closed card, it is called Revival. Revival can be done through the Iczer’s power, where you replace the Closed card with another copy of the same card from your Card File. Also, many different cards have powers that can Revive unit cards. Reviving does not count as Opening a card.

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RNG

Range Value. This number measures the Unit’s ability to land attacks in far-off places. It is usually the result of a missile weapon, but can also represent extreme speed or Flight. If RNG is 1, that Unit may only attack enemy Units it has a direct path to. If RNG is 2, the Unit can attack an enemy even if there is another Unit between it and the target. If RNG is 3, up to two Units can be between it and the target, and so on.

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Serial Numbers

Also known as “Serials” or “Promo Codes,” these are numbers that can grant you cards, gran or other special items. Each Serial can only be entered once. They can be bought, or given as prizes or special promotions at tournaments or live events.

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Set

This is what we call it when you choose a card for activation. Set cards are revealed to the enemy and stay in the Set area until you deploy them onto the battlefield at the beginning of the next turn.

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Set Phase

This is the Phase of the duel when you chose what card you are going to Set.

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Shrine Knights

The Folrart Shrines are a special set of holy orders populated entirely by priestesses. Under the leadership of the Saber Saint Lapierre, they have become one of the Solar Kingdom's strongest armies. Her cocky but idealistic personality not only guarantees her a major role in Folrart's bloody wars, but its reformation as well.

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Skills

These are the special abilities of each Unit. Nearly every unit has two or more of them. There are many types of Skills, including: Open Skills, activated when a Unit is first revealed, Close Skills, activated when a Unit reaches zero HP, Action Skills, that can be used in place of the standard attack, Auto Skills, that take effect automatically on each of the Unit’s turns, Counter Skills, that are activated when the Unit takes damage but remains above zero HP, Soul Skills, that take effect when the card is used as a Soul Card and the Iczer’s LP is decreased, and many more.

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Solar Kingdom of Folrart

One of the most prosperous and influential kingdoms of Lavato. With an army consisting of priesthoods, this kingdom's government is a delicate balance between the royals and the leaders of the Church. Under the leadership of the handsome young Solar Prince Verlaat, Folrart reached the heights of fame but also participated in the bloodiest wars the world had ever seen.

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Soul Cards

Five cards in your Card File that appear just above your Avatar on the game screen. The LP value of these cards, plus one, equal your life. Whenever you take a hit and your LP is depleted, one of the Soul Cards activates and strikes back with its Soul Skill.

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Soul Skill

A card skill that automatically activates when it is set as a Soul Card and its LP is depleted.
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SP

Spell Points. This is an attribute of the Iczer, not of any cards. It represents the pool of energy the Iczer has with which to Set cards, activate special powers, revive cards, and do anything else that has an SP cost. Most importantly, spending one SP raises the level of one of the Iczer’s four Spheres of Influence. Spheres of Influence raised this way last for the entire duel.

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Spheres of Influence

While each of the Gods of Old are in a deep sleep, their immense powers remain, ingrained within the world of Lavato. These residual energies are known as their four Spheres of Influence, or simply Spheres. Everything on Lavato, from natural disasters to spells to cities to individual heroes falls under the Spheres of Gowen, Lawtia, Falkow or Refess. In the lower left of each card is the top of a colored Sphere that identifies which of the four Gods of Old influences the particular Unit or Grimoire. Yellow represents Refess, Purple represents Lawtia, Blue represents Falkow, and red represents Gowen.

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Sphere Levels

There are four of these, one for the Sphere of Influence of each of the Gods of Old; Refess Level, Lawtia Level, Gowen Level and Falkow Level. They represent the Iczer’s skill level in controlling Units and activating Grimoires that fall under each God of Old’s Sphere of Influence. In order to Set a card, the Iczer must have the value of their appropriate Sphere Level equal or higher than the card’s Level. Once a Sphere Level is raised, it will remain for the remainder of the duel. Having a high level in one of these Spheres will also cause certain cards to Rank Up, unlock new Skills, or increase the effectiveness of their Skills.

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Standby

One of the options on the standard Action Menu, Standby allows the unit to rest and recover some HP. Some very aggressive units are not given the option to Standby.
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Start Skill

A card skill that automatically activates every turn at the beginning of the Action Phase, before any Actions or Auto Skills have a chance to happen.

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Take the Field

This is when the units that were previously Deployed appear on the field. You will see your card become active, its black border disappearing. You will see your enemy’s card move from the Set area onto the field. Before the units Take the Field, you will not know where your enemy has chosen to Deploy.

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Units

Most of the enchanted cards in Alteil call upon the powers of Units. These can be anything from heroes to characters to monsters to living weapons. Anything that has statistics and can move around the grid and perform actions is a Unit.

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Wizard Kingdom of Regus

One of the longest-standing kingdoms of Lavato. Located on the rocky shores of the great ocean, Regus is ruled by the most powerful wizards in the world. Its army is legendary for defense, and it is said that a Wizard Kingdom castle could last under siege for 100 years. Subjects of tumultuous kingdoms like Folrart and Crest are envious of the stability to be found in Regus. However, even Regus is not immune to the threat of a powerful traitor from within its highest ranks.

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