sunbunman wrote:subtype: Pirate
auto: 1 sp [condition: rival has exactly 1 sp] : rival gets sp = 2 and gets 1 less sp at the beginning of next turn
auto : 1 sp [condition: rival has exactly 0 sp] : rival gets sp = 2 and gets 2 less sp at the beginning of next turn
action: 1 sp all friendly [subtype: pirate] get at + 10
A much needed level 2 unit which has been lacking from the pirates subtype.
A solution to tight sp rushes and refess for pirates and also a solution to def def stackers.
Since others is having fun I shall join in and make an fun card for me.
Lvl:2 Hp:55 Def:5 Atk:35 Agi:1 Rng:1
Start skill: conditional:Morning - All friendly units get lvl +1, +10/10 hp, +10 atk and +5 def.
Trait: If this card is played in open phase, from here on every single friendly unit in your file and on the field in the duel is immune to removals and returns. Now go fight like a man you sissies.
I had fun like sunbunman <3