Chaos absorption too good(editmaybenot)aka set 11 in general

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Re: Chaos absorption too good aka set 11 in general

Postby hexagram » Mon Feb 11, 2013 2:16 pm

I guess you have to play something first so see how good it is plus strengths and weaknesses
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Re: Chaos absorption too good aka set 11 in general

Postby Icyglare » Mon Feb 11, 2013 3:13 pm

If blue/black wasn't the only moxy I was missing, I would totally play it right now. Maybeh spam the heck out of it to see how people react.
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Re: Chaos absorption too good aka set 11 in general

Postby hexagram » Mon Feb 11, 2013 9:38 pm

played versions of file that use it but lack key cards in file destruction. Pretty easy to burn the opponents file but harder to take care of final field. Also opponents tend to use cards or combos as op/strong so kind of balanced and the removal souls nowadays are ridiculous.

Also can be great outside file destruction files as an added grim bigs come to mind.
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Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
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Re: Chaos absorption too good aka set 11 in general

Postby gadu » Tue Feb 12, 2013 2:08 am

Ethikx wrote:Chaos Absorption isn't OP, it was a breath of life into a nearly dead playstyle.


Like many new cards, it didn't really enable a new file type, but rather made already existing meta files better at inflicting QQ. The card is most effective in Zu/Noze files where it's not unrealistic to have destroyed a person's entire file at around turn 10. In that way, I think the card creates a bad interaction much like Emana and Mystere create bad interactions.
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Re: Chaos absorption too good aka set 11 in general

Postby NitroDino » Tue Feb 12, 2013 3:15 am

2 for 1 card is nothing where some cards like Phoenix Chick, Stardragon and Allind create situations in which you lose up to 5-10 cards to just deal with one copy of that card.
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Re: Chaos absorption too good aka set 11 in general

Postby Icyglare » Tue Feb 12, 2013 7:42 am

NitroDino wrote:2 for 1 card is nothing where some cards like Phoenix Chick, Stardragon and Allind create situations in which you lose up to 5-10 cards to just deal with one copy of that card.


Yea but it's a, it MAY make you lose # copies. Chaos Absorption is almost guaranteed and immediate.
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Re: Chaos absorption too good aka set 11 in general

Postby ForgotPassNotWorking » Wed Feb 13, 2013 3:27 pm

hexagram wrote:guess they only nerf stuff if people constantly abuse it or it is super high rp and not too many people play file destruction.

well basically yes, but even then it's only half the truth


for example return is constantly abused, but never got the nerf

stardragon wasn't abused, nor was he over the top but still got a nerf



It's always a nerf based convenience and selfinterest, nothing else. See ex primrose for a better understanding of how nerfing is done in alteil.
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Re: Chaos absorption too good aka set 11 in general

Postby NitroDino » Wed Feb 13, 2013 4:25 pm

Icyglare wrote:
NitroDino wrote:2 for 1 card is nothing where some cards like Phoenix Chick, Stardragon and Allind create situations in which you lose up to 5-10 cards to just deal with one copy of that card.


Yea but it's a, it MAY make you lose # copies. Chaos Absorption is almost guaranteed and immediate.


Yes but here is one other side of why it's not too cheap, well the card ban part (not sure if the banish part is balanced that can be discussed)

Most grimbane skill cost 1 SP to grimbane 1 card, so 1 SP ~ 1 card (some do in addition damage or/and grimbane 2 cards).
Gaia Soldier grimbanes for 1 SP any card and deals damage.

So 1 SP = 1 card bane from your file, Turn to Dust does that and so Chaos Absorption. Deck destruction was always a cheap way to win matches and mid/big files usually have a lot harder match ups against Deck destruction than rushes.
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Re: Chaos absorption too good aka set 11 in general

Postby hexagram » Fri Feb 15, 2013 12:34 am

We have to be careful the direction alteil goes in. Our alteil is based on alteil japan 1 with some changes. If future sets are exact copies of altiel japan one like they have been recently we are in trouble as alteil 1 was notorious for power creep.

Even alteil 2 had balance problems leading to mass errata. Balancing the game is at a paradox with the economics of card games as the incentive to produce powerful cards to sell will atleast in the short term generally be much stronger than to balance the game in the long term. Especially since cards can later be adjusted accordingly in erratas
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'Don't worry be happy' Bob Marley
Too much negatively be happy and :)

Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
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Re: Chaos absorption too good aka set 11 in general

Postby Scientiafide » Fri Feb 15, 2013 1:27 pm

hexagram wrote:We have to be careful the direction alteil goes in. Our alteil is based on alteil japan 1 with some changes. If future sets are exact copies of altiel japan one like they have been recently we are in trouble as alteil 1 was notorious for power creep.

Even alteil 2 had balance problems leading to mass errata. Balancing the game is at a paradox with the economics of card games as the incentive to produce powerful cards to sell will atleast in the short term generally be much stronger than to balance the game in the long term. Especially since cards can later be adjusted accordingly in erratas


I disagree with that sentiment, most of the successful and popular card game companies actually work hard to ensure new sets are balanced. The ones that don't tend to go out of business.
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