Callonia wrote:My guesses about him is that his slash will cost 4 sp possibly. 1sp
And has a cripple conditional of not being allowed to use attack and is probably agility 1. I don't need to mention the obvious combo of ex garfath and lion swordman, this is probably the first time one will want ex garfath's debuff. ummmm...hrmmmmm.yup
I see toad shaman, I doubt that's all, i suspect it have 1 sp action skill that sends a enemy unit of your choice straight to cem. nope, thats it
Crocodile knight probably gains +20 atk and heals itself for +20 hp every turn and will never be nerfed. false hero rom doesnt nerf falkow
Goblin Mage probably have free engage skill that doesn't cost any sp and happens in start phase and is at agi 4 and goblin mage gets to choose what unit to engage. engages 2, we want serpent to be op
Jack winston recently visited an costume shop and bought himself a firespawn merman costume. we actually used the same art for both cards believe it or not
That concludes my guesses about latest preview.
angelspawns wrote:Toad shaman, because Chamail SS needs another friend? Wanted to instant clear all those tribal fields?
I'm really worried about all the fieldwipes and multiple target damage. I don't like the gameplay where you spend many turns building up something, and then the opponent spends 1 turn to cancel it. Often just 1 openphase. Alteil does not have enough solutions in place to bring in more fieldwipe options. Specially not stronger ones. I hope the balance team thinks of THAT aswell, instead of only focussing on how to kill more things and faster.
Or soon i won't enjoy building a field anymore in this game.
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