Sins....

Strategies and Card File Construction

Sins....

Postby yamyam » Sat Jan 12, 2013 5:08 pm

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Here's my assasins file...

All i can say is that I open with shade-Leboo/Marchare- if shade killed death calling, otherwise shade, and play with aggro style.

I only have 2 mulna and 1 seria. I dont use lelein because mob is much easier to use.

Now, can someone tell me what to do to make it stronger?

edit: bigger pic, thanks cal!
Last edited by yamyam on Sun Jan 13, 2013 4:33 pm, edited 1 time in total.
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Re: Sins....

Postby gadu » Sat Jan 12, 2013 6:37 pm

I think you should use 2 Mulna and take out Order to Sortie, but I can't really see the file too well because it appears so small on my monitor...
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Re: Sins....

Postby GonFreeces31 » Sat Jan 12, 2013 6:39 pm

Not having a free reviver is a big problem. Might want to add an undead.
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Re: Sins....

Postby harvest4god » Sat Jan 12, 2013 8:26 pm

GonFreeces31 wrote:Not having a free reviver is a big problem. Might want to add an undead.


Yea agree. Some type of tank up front to help filter the damage would help big time.
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Re: Sins....

Postby Callonia » Sat Jan 12, 2013 8:28 pm

yamyam, have you tried out the www.tinypic.com? It'll certainly help alot in posting bigger screenshots.
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Re: Sins....

Postby shadowsketch » Sat Jan 12, 2013 8:52 pm

RIght now unit-wise you have too many support units and not enough main units. So going from your list:

Francis: Problem is most assassins are AGI 4 or AGI 5. If another unit (say Lebeau) hits an enemy and doesn't kill a unit, then Francis comes in and hits the same unit, then Francis will reduce the HP but still not kill the unit. Considering the low HP and fast attack speed of assassins, you'll want to be taking a unit out each turn.
Marchare: This is cool.
Angry Mob: He just doesn't fit here since you don't have much SP generation plus Assassins are low level, so he'd be boosting ATK by low amounts.
Lebeau: This is cool.
Crest Spy: I know he's an assassin, but doesn't work that well here especially since you have no way to either return units or drain SP. He just doesn't have the stats to keep up with similar leveled units.
Augmented Sorc: This is cool.
Death Calling: This is cool.
Shade: This is cool.

I recommend more main units (Magic Shade Soldier is a strong recommendation) and at least one tank (Undead works, but you can also try Augmented Soldier).

SS-wise, if you can get some SP reduction going on, use them. Ideally, you'd want cards like Vol Agni and Gafc, but those are hard to get, so instead if you can use Ebreenu or Crest Saboteur Knight, use those. For later SSs, damage + engage or flat damage works, but you can also try revives.

Now grimwise, only thing that really stands out is Order to Sortie -- it's not that great with the low HP of assassins. I'd swap it for Bitter Destiny (if you got it) or another assassin. Another card I'd consider switching out is Corruption, but that's if and only if you have Dire Straits. Dire Straits is great for the sphere level reduction and functions the same as Corruption for lowering DF.

Overall, add more SP drain and stronger units.
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Re: Sins....

Postby hexagram » Sat Jan 12, 2013 10:46 pm

maybe be worth keeping the 2 crest spy for certain matchups

If you get its iczer off even one usually worth it. Also vs big/ high lp files with no/little field presence
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Re: Sins....

Postby AquasFire3 » Sun Jan 13, 2013 10:49 pm

you really need a free revive unit. not sure if there are any assassin free revive unit .However,anything that free revive would help especially an undead or something similar.
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Re: Sins....

Postby yamyam » Mon Jan 14, 2013 3:31 am

Out: 3 Mobs, Sortie, Frenzy

In: 2 Mulna, 3 aug dolls

Now the file works much better with more sp available. Thank you guys!
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Re: Sins....

Postby VertuHonagan » Thu Jan 17, 2013 1:19 pm

Back when I ran an assassins file I really like including Frances and Astaforce the original level 4 one with the 4 sp skill to increase her max hp.
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